//=============================================================================
// Lasermine Damage
//=============================================================================
class DamTypeClawFiremine extends WeaponDamageType
    abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth )
{
    HitEffects[0] = class'HitSmoke';

    if( VictemHealth <= 0 && FRand() < 0.2 )
        HitEffects[1] = class'HitFlameBig';
    else if ( FRand() < 0.8 )
        HitEffects[1] = class'HitFlame';
}

defaultproperties
{
     WeaponClass=Class'taskforces.TFClaw'
     DeathString="%o triggered %k's fire mine."
     FemaleSuicide="%o triggered her own fire mine."
     MaleSuicide="%o triggered his own fire mine."
     bDetonatesGoop=True
     bDelayedDamage=True
     KDamageImpulse=20000.000000
     VehicleDamageScaling=0.600000
}
